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3do_shs_plank_2m.3do
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Text File
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1999-11-15
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4KB
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122 lines
# MODEL 'shs_plank_2m.3do' created from 'D:\J3DArt\the laboratory\shs_plank_2m.vlec in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0:vol_wall_logs_weathered.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.112500
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.012500
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME PLANK_2M
RADIUS 0.112500
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 8
# num: x: y: z: i:
0: -0.050000 -0.100000 -0.012500 0.000000 0.000000 0.000000 1.000000
1: 0.050000 -0.100000 -0.012500 0.000000 0.000000 0.000000 1.000000
2: -0.050000 0.100000 -0.012500 0.000000 0.000000 0.000000 1.000000
3: 0.050000 0.100000 -0.012500 0.000000 0.000000 0.000000 1.000000
4: -0.050000 -0.100000 0.012500 0.000000 0.000000 0.000000 1.000000
5: 0.050000 -0.100000 0.012500 0.000000 0.000000 0.000000 1.000000
6: -0.050000 0.100000 0.012500 0.000000 0.000000 0.000000 1.000000
7: 0.050000 0.100000 0.012500 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 14
0: 0.551239 -0.414896
1: 0.551239 -0.914896
2: 0.836954 -0.914896
3: 0.836953 -0.414896
4: 0.308421 -0.250000
5: 0.558420 -0.250000
6: 0.558421 -0.750000
7: 0.308421 -0.750000
8: 0.810184 -0.750000
9: 0.810184 -0.250000
10: 0.872684 -0.250000
11: 0.872684 -0.750000
12: 0.810184 -0.750000
13: 0.872684 -0.750000
VERTEX NORMALS
# num: x: y: z:
0: -0.577350 -0.577350 -0.577350
1: 0.577350 -0.577350 -0.577350
2: -0.577350 0.577350 -0.577350
3: 0.577350 0.577350 -0.577350
4: -0.577350 -0.577350 0.577350
5: 0.577350 -0.577350 0.577350
6: -0.577350 0.577350 0.577350
7: 0.577350 0.577350 0.577350
FACES 6
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 0, 0 2, 1 3, 2 1, 3
1: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 4, 0 5, 3 7, 2 6, 1
2: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 0, 4 1, 5 5, 5 4, 4
3: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 3, 6 2, 7 6, 7 7, 6
4: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 1, 8 3, 9 7, 10 5, 11
5: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 2, 9 0, 12 4, 13 6, 10
FACE NORMALS
# num: x: y: z:
0: 0.000000 0.000000 -1.000000
1: 0.000000 0.000000 1.000000
2: 0.000000 -1.000000 0.000000
3: 0.000000 1.000000 0.000000
4: 1.000000 0.000000 0.000000
5: -1.000000 0.000000 0.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 PLANK_2M